Intersecting Digital and Material Worlds
Type: Virtual Paper
Day: 2/28/2022
Start Time: 11:20 AM
End Time: 12:40 PM
Theme:
Sponsor Group(s):
Digital Geographies Specialty Group
, Media and Communication Geography Specialty Group
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Organizer(s):
Paul Adams
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Chairs(s):
Paul Adams, University of Texas at Austin
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Description:
Digital technologies create landscapes and spaces that are not entirely separate from material landscapes and spaces but are related to the material world in complicated ways. The digital is entwined within, and superimposed onto the material landscape, challenging both social formations and self-identities. Some applications of digital technology are ludic, playful and escapist, like the creatures inhabiting the superimposed digital geography of Pokémon Go. Some are cautionary and informative, like the visualizations and projections generated by climate change models. Some are meant as entertainment products for the general consumer market, with a focus on leisure and entertainment, and interlaced with other objectives such as learning and emotional therapy. Some are used as tools for understanding environmental dynamics, demographic patterns, and the diffusion of health and disease, gesturing toward the long history of mapmaking and cartographic representation. Finally, some are developed as novel works of art, in effect pioneering a new artistic genre that blends traits of digital visual art and interactive sculpture. Across these various objectives, digitally augmented and entwined landscapes become part of life in the Anthropocene, in effect mediating between a rapidly changing world and its human and nonhuman inhabitants. This form of mediation offers new relationships to space and place, new politics of vision and representation, and new subject positions and identities. The novel conditions arising from digital landscapes and spaces can be explored through critical consideration of the representational and non-representational politics of virtual environments. In addition, they can be subjected to critical and comparative analysis through the creative co-production, working with a wide range of stakeholders.
Presentation(s), if applicable
Neriko Doerr, ; Digital Connections to Outdoor Space: Entangled Politics of Vision and Space in Augmented Reality of Pokémon GO |
Yvonne Franz, University of Vienna; Arrival neighbourhoods: Intersections of analogue and digital spheres. |
Guillermo Douglass-Jaimes, ; #DadosSalvamVidas - A COVID Dashboard case study: Building a bridge across the digital divide with community mapping in the favelas of Rio de Janeiro |
Stephanie Zeller, ; A Critical Reframing of Geovisualization for Community-Based Applications |
Paul Adams, ; Digital Disentangling and the "Return to Place" |
Non-Presenting Participants Agenda
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Intersecting Digital and Material Worlds
Description
Virtual Paper
Contact the Primary Organizer
Paul Adams - paul.adams@austin.utexas.edu